Better Game Characters by Design: A Psychological ApproachPublisher: Morgan Kaufmann
Language: English
ISBN: 1558609210
Paperback: 364 pages
Data: 2006
Format: PDF
Description: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what’s memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players’ reactions to characters, helping produce stronger designs and better results.

MiHD
Click the link above to download from MiHD
http://mihd.net/

Please leave message if the download links are dead.
We will update them ASAP!



Related Books

  • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
  • Nintendo Wii Flash Game Creator’s Guide
  • Learning Chinese Characters from Ms. Zhang: Reading and Writing Chinese Characters (A)
  • Game Design, Second Edition
  • Motivated Reinforcement Learning: Curious Characters for Multiuser Games
  • Video Game Design Revealed
  • The Art of Game Design: A book of lenses
  • Force: Character Design from Life Drawing
  • Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
  • XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

  • One Response to “Better Game Characters by Design: A Psychological Approach”

    1. soul-669 Says:

      could you please re-upload

    Leave a Reply

    You must be logged in to post a comment.