Introduction to 3D Game Programming with DirectX 10Publisher: Jones & Bartlett Publishers
Language: English
ISBN: 1598220535
Paperback: 500 pages
Data: Oct 2008
Format: CHM
Description: Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.


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Introduction to 3D Game Programming with DirectX 10 (Paperback)
by Frank D. Luna
ISBN: 1598220535

Price: USD 32.97
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  • 2 Responses to “Introduction to 3D Game Programming with DirectX 10”

    1. sameh Says:

      the book is password protected
      what is the password please ?
      and thank you

    2. Noitabrutsam Says:

      Link is dead.

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