Design and Use of Serious GamesPublisher: Springer
Language: English
ISBN: 1402094957
Paperback: 208 pages
Data: Dec 2008
Format: PDF
Description: During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment.

In this book, serious games are understood as games which aim at providing an engaging, self-reinforcing context in which to motivate and educate the players. Serious games can be of any genre, use any game technology, and be developed for any platform. They can be entertaining, but usually they teach the user something. The central aim of serious games is to raise quality of life and well-being. As part of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of serious games focuses on such areas as education, business, welfare, military, traffic, safety, travelling and tourism.


RapidShare
Click the link above to download from RapidShare
http://rapidshare.com/
filefactory
Click the link above to download from filefactory
http://filefactory.com/

Design and Use of Serious Games (Intelligent Systems, Control and Automation: Science and Engineering) (Hardcover)
by Marja Kankaanranta
ISBN: 1402094957

Price: USD 189.00
29 used & new available from USD 110.00

| | 0


Please leave message if the download links are dead.
We will update them ASAP!



Related Books

  • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
  • The Art of Game Design: A book of lenses
  • Augmented Learning: Research and Design of Mobile Educational Games
  • Games for Windows Magzine Sep 2007
  • Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears
  • Games For Windows August 7 2007
  • Game Creation For Teens
  • Engaging Learning: Designing e-Learning Simulation Games
  • Advanced Intelligent Paradigms in Computer Games (Studies in Computational Intelligence)
  • Writing for Video Games

  • Leave a Reply

    You must be logged in to post a comment.